Ever wonder if any single game could beat Chuck Norris? Sounds Irrational right?
Irrational Games announced they will be including a “1999 mode” into BioShock Infinite. What is a “1999 Mode”? In 1999 System Shock 2 was released by Irrational. At the start of this game you would chose a career specialization and not be able to detour or respect. The choices you made in game were not adjustable.
BioShock Infinite will feature a similar system, in the “1999 mode” you will only be able to be brought back to life if you have the required resources. If you fail at stocking these resources its game over. This means if you are mid mission and you find your self in a situation that you cant get out of its back to your last save or check point.
Irrational’s creative director Ken Levine talks about how the 1999 Mode came to fruition.
“I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.”
For some of us aged gamers, this style of play may ring a few bells. At times I reminisce about the golden days, rage throwing my gameboy across the room while playing Megaman. You dont get that level or
rage game play anymore.