The would-have been astounding release, Kingdoms of Amalur: Copernicus, had some light shed onto what awaited adventurers in the player-driven world before its premature decease. Steve Danuser’s(Moorgard) blog tells his readers of the “fully planned four-year story arc that was driven by player participation,” and “how expansions to the game world had already been mapped out and were tied into that chapter storyline, so the world would grow in a very organic and logical way.” Sounds amazing, doesn’t it?
He also mentions why Free To Play would have worked and how they would have marketed their product – A business model which has proven to be very successful for many other leading titles. Now, Rhode Island owns all intellectual property and assets that surround Copernicus and 38 Studios since its canning. The product seems that it would have been a massive hit and could have seen great success, however its ending is a sad story nonetheless.
In Steve’s blog post he includes a montage of footage that features many angles of the kingdom itself. The game looks like it would have been beautiful. Here’s the foorage: