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Monday 21st April 2014,
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What does LucasArts shutting down mean for Star Wars?

Damian Estrada April 4, 2013 Games, Nerd No Comments
What does LucasArts shutting down mean for Star Wars?

So we have all heard by now that LucasArts has been closed down by Disney. The company felt as though LucasArts was creating a “risk factor” when developing its games. While this statement is obviously true, as with any game developed. Is this “risk factor” worth shutting down a full game development studio?

Personally I have not enjoyed a LucasArts game since “Star Wars: The Old Republic”, a game developed by the infamous BioWare. Here is a short list of the games that LucasArts has developed over the last 5 years.

2008:

Fracture
Lego Indiana Jones: The Original Adventures
Star Wars: The Clone Wars – Jedi Alliance
Star Wars: The Clone Wars – Lightsaber Duels
Star Wars: The Force Unleashed

2009:

Indiana Jones and the Staff of Kings
Lego Indiana Jones 2: The Adventure Continues
Lucidity
Star Wars Battlefront: Elite Squadron
Star Wars Battlefront: Mobile Squadrons
Star Wars: The Clone Wars – Republic Heroes
Tales of Monkey Island

2010:

Star Wars: The Force Unleashed II

2011:

Lego Star Wars III: The Clone Wars
Star Wars: The Old Republic
Angry Birds Star Wars (with Rovio)
Kinect Star Wars

While we all may have pseudo-fond memories of a few of these tittles the vast majority are money grabs and or children’s games. The LucasArts that brought us “Knights of the Old Republic” died back in 2004. What we were left with was a company with decent ideas and low tier execution.

Call me a blastfomer but I had no faith in LucasArts. Every game to hit the shelves with “Star Wars” in the tittle was an automatic failure to me. None of the games felt genuine or unique. Take “Star Wars: The Old Republic” for example. There is such potential on a Star Wars MMO but somehow BioWare, the company that created the best Star Wars game to date and LucasArts pissed on the possibilities and released a game that should have been in its beta stages to the masses.

There was hope in this dark, dark, shallow existence that was LucasArts. A new IP entered the ring, it went by the name of “Star Wars: 1313″. A new story line that has little if anything to do with the characters we are so fond of. Star Wars 1313 took us into the slummy side of Coruscant. We got to play a  character that none of us knew. We don’t jump into a game knowing what the ultimate outcome will be. It was fresh, a new life to the Star Wars universe… and then Disney shut that dream down.

To add insult to injury, a sequel to “Finding Nemo” was announced. Star Wars 1313 died with a whimper, and under the shadow of “Finding Dory”. Sorry for the melodrama but 1313 was one of the few games I have been looking forward to playing. While the project is not dead for good it is in limbo. Waiting for Disney to chose where it lands. Don’t f**k me Disney….

 

Source: D2-E2

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About The Author

Damian Estrada is the Editor-In-Chief and Creative Director of Noble Press. He attended the Los Angeles Film School in the major of video editing and set design. Some of his all time favorite franchises are Mass Effect, The Legend of Zelda, Borderlands, Dead Space, and Final Fantasy. In his off time he can be found playing DOTA 2 alongside his co-writers and friends.

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